Development Roadmap

Origins

Spirit Fall started development in 2011. It was first a world, then a few stories, and finally became a tabletop role-playing game. Fahad created version .1 in December 2013. By July 2018, he had built a finished game. But with all long term projects, the final game turned out to be very different from what he initially imagined and left him unsatisfied.

If you’re interested in that version of the game, you can see it here.

In August 2018, he decided to redesign and re-imagine the game. In September 2018, he rebooted the project with Kyle Watt, Victor Barros, and Benjamin Webster. Together, we met weekly to design content and iron out bugs.

Project Development

We started developing and playtesting this version of Spirit Fall in August of 2018. Through hard work and iteration, we completed the game’s rules and layout in December 2020.

As of February 2021, we’ve started submitting our game to publishers. In the meantime, we’re focusing on building a social media presence, promoting the game, and catching up with the community. When you spend a few years with your head down working on a game, you tend to miss out on tons of stuff!